Build Web Application with Golang. Concurrency in Go. Kubernetes Up and Running. Docker Cookbook. Essential Docker for ASP. Docker and Kubernetes for Java Developers: Scale, deploy, and monitor multi-container applications. Please enter your comment! Please enter your name here. You have entered an incorrect email address! Follow Us! Latest Books. Links package main import "log" "github. AddTTFFont "times" , ".
SetFont "times" , "" , 14 if err! SetX 30 pdf. SetY 40 pdf. Text "Link to example. SetY 70 pdf. Text "Link to second page" pdf. AddInternalLink "anchor" , AddPage pdf. SetAnchor "anchor" pdf. Text "Anchor position" pdf. Draw line pdf. SetLineWidth 2 pdf. SetLineType "dashed" pdf. Draw oval pdf. SetLineWidth 1 pdf. Oval , , , Draw polygon pdf. SetStrokeColor , 0 , 0 pdf. SetFillColor 0 , , 0 pdf. Polygon []gopdf. Rotation text or image pdf. Internet Access in Go.
This seventh topic in the Go programming video series covers internet access in the Go programming language. Follow along with Zanis in this hands-on session and learn how to access the internet as well as how to parse data sourced from web pages.
Zanis' other videos including his advanced programming course on Go are also available on O'Reilly. There are five topics within this video series: Getting Started with Go.
This first topic in the Go programming video series covers how to set up the Go programming environment. Install the necessary software for this powerful concurrent programming language and become familiar with the Go API.
Understand the key features of Go, including fast compile time, inbuilt concurrent support, and the ability to include patterns such as type inference. Learn about the core Go programming structures and syntax including program declaration, import packages, functions, variables, statements, expressions, and comments.
Follow along with Zanis and write your first Go program. Applying Data Types and Variables in Go. This second topic in the Go programming video series explains data types and variables in detail. Follow along with Zanis during the hands-on part of this video and learn how to use Boolean, numeric, string, and derived data types. Learn the proper syntax for creating variables. This third topic in the Go programming video series explores constants, operators, and decision making in Go.
Adding Loops and Functions in Go. This fourth topic in the Go programming video series shows you how to add loops and functions to your Go program. Follow along with Zanis during the hands-on part of this video and learn how to create FOR and nested loops.
Practice adding functions to your code, such as len and max. Creating Strings, Arrays, and Poin. It shows how to write clear and idiomatic Go to solve real-world problems.
Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool.
The chapters on methods and interfaces introduce Go's unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic.
The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables.
These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go.
One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds. Basics such as Data types, Control structures and Loops in have been explained in-depth. A detailed description of Structs, Interfaces, Polymorphism and Concurrency will enable you to write professional codes using Golang.
You will get an idea of error data type and how to recover it in Golang. You will be capable of using standard libraries, create custom packages and install third party packages in Go. Creation of functions and invoking them in Go have been vividly explained. By the end, you will be able to write advanced Golang code and at the same time, develop an application with Golang server.
Programmers and developers who are currently using Golang can use this book as a reference guide. Introduction to Go 2. Environment Setup 3. Beginning With Go 4. Variables, Data Types and Constants 5.
Operators 6. Control Structures 7. Are you looking to uplevel your computer skills with a modern language? Do you want a language that's easy to learn yet results in excellent performance? Wouldn't it be great to take care of little coding tasks, especially if you're writing them in multiple languages right now?
Whether you're an experienced coder or an extreme newbie, Go is the language for you. Also known as Golang, it was developed by Google engineers tired of waiting for their programs in other languages to execute. In this book, you'll discover the basics to get started coding in Go.
You'll learn not only about the usual constants, variables, identifiers and structs But also about channels, used as communication pipelines, and the ability to test and benchmark easily, by importing a simple package.
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